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MIG
2009
Springer
14 years 3 months ago
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Ronan Boulic, Daniel Raunhardt
CHI
2010
ACM
14 years 2 months ago
Brain, body and bytes: psychophysiological user interaction
The human brain and body are prolific signal generators. Recent technologies and computing techniques allow us to measure, process and interpret these signals. We can now infer su...
Audrey Girouard, Erin Treacy Solovey, Regan L. Man...
VISUALIZATION
2000
IEEE
14 years 1 months ago
A computational steering system for studying microwave interactions with missile bodies
This paper describes a computer modeling and simulation system that supports computational steering, which is an effort to make the typical simulation workflow more efficient. O...
J. Edward Swan II, Marco Lanzagorta, Doug Maxwell,...
SIGGRAPH
2000
ACM
14 years 1 months ago
Interactive manipulation of rigid body simulations
Physical simulation of dynamic objects has become commonplace in computer graphics because it produces highly realistic animations. In this paradigm the animator provides few phys...
Jovan Popovic, Steven M. Seitz, Michael Erdmann, Z...
ASIASIM
2004
Springer
14 years 2 months ago
self-CD: Interactive Self-collision Detection for Deformable Body Simulation Using GPUs
This paper presents an efficient self-collision detection algorithm for deformable body simulation using programmable graphics processing units (GPUs). The proposed approach store...
Yoo-Joo Choi, Young J. Kim, Myoung-Hee Kim