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GAMEON
2000
13 years 10 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
COGSCI
2010
103views more  COGSCI 2010»
13 years 9 months ago
From Perceptual Categories to Concepts: What Develops?
People are remarkably smart: They use language, possess complex motor skills, make nontrivial inferences, develop and use scientific theories, make laws, and adapt to complex dyna...
Vladimir M. Sloutsky
CGA
2008
13 years 9 months ago
Virtual Classroom Extension for Effective Distance Education
We present the design, implementation, and initial results of a system for remote lecture attendance based on extending on-campus classrooms to accommodate remotely located studen...
Radu Dondera, Chun Jia, Voicu Popescu, Cristina Ni...
CVIU
2006
171views more  CVIU 2006»
13 years 9 months ago
Free viewpoint action recognition using motion history volumes
Action recognition is an important and challenging topic in computer vision, with many important applications including video surveillance, automated cinematography and understand...
Daniel Weinland, Rémi Ronfard, Edmond Boyer
IJRR
2008
95views more  IJRR 2008»
13 years 9 months ago
Legless Locomotion: A Novel Locomotion Technique for Legged Robots
We present a novel locomotion strategy called legless locomotion that allows a round-bodied legged robot to locomote approximately when it is high-centered. Typically, a high-cent...
Ravi Balasubramanian, Alfred A. Rizzi, Matthew T. ...