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ISWC
1998
IEEE
14 years 1 months ago
Design for Wearability
Digital Technology is constantly improving as information becomes wireless. These advances demand more wearable and mobile form factors for products that access information. A pro...
Francine Gemperle, Chris Kasabach, John Stivoric, ...
HCI
2009
13 years 6 months ago
Models of Culture for Virtual Human Conversation
In this paper, we survey different types of Models of culture for virtual humans. Virtual humans are artificial agents that include both a visual human-like body and intelligent co...
David R. Traum
ICMI
2005
Springer
170views Biometrics» more  ICMI 2005»
14 years 2 months ago
Inferring body pose using speech content
Untethered multimodal interfaces are more attractive than tethered ones because they are more natural and expressive for interaction. Such interfaces usually require robust vision...
Sy Bor Wang, David Demirdjian
TVCG
2010
145views more  TVCG 2010»
13 years 7 months ago
Fluid Simulation with Articulated Bodies
—We present an algorithm for creating realistic animations of characters that are swimming through fluids. Our approach combines dynamic simulation with data-driven kinematic mot...
Nipun Kwatra, Christopher Wojtan, Mark Carlson, Ir...
HCI
2011
13 years 8 days ago
Body Buddies: Social Signaling through Puppeteering
While virtual worlds have evolved to provide a good medium for social communication, they are very primitive in their social and affective communication design. The social communic...
Magy Seif El-Nasr, Katherine Isbister, Jeffery Ven...