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TVCG
2010

Fluid Simulation with Articulated Bodies

13 years 10 months ago
Fluid Simulation with Articulated Bodies
—We present an algorithm for creating realistic animations of characters that are swimming through fluids. Our approach combines dynamic simulation with data-driven kinematic motions (motion capture data) to produce realistic animation in a fluid. The interaction of the articulated body with the fluid is performed by incorporating joint constraints with rigid animation and by extending a solid/fluid coupling method to handle articulated chains. Our solver takes as input the current state of the simulation and calculates the angular and linear accelerations of the connected bodies needed to match a particular motion sequence for the articulated body. These accelerations are used to estimate the forces and torques that are then applied to each joint. Based on this approach, we demonstrate simulated swimming results for a variety of different strokes, including crawl, backstroke, breaststroke, and butterfly. The ability to have articulated bodies interact with fluids also allows us to g...
Nipun Kwatra, Christopher Wojtan, Mark Carlson, Ir
Added 31 Jan 2011
Updated 31 Jan 2011
Type Journal
Year 2010
Where TVCG
Authors Nipun Kwatra, Christopher Wojtan, Mark Carlson, Irfan A. Essa, Peter J. Mucha, Greg Turk
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