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BILDMED
2007
272views Algorithms» more  BILDMED 2007»
13 years 10 months ago
Comprehensive Architecture for Simulation of the Human Body Based on Functional Anatomy
Abstract. In this paper we propose a structured approach for the simulation of the human body which is comprehensive and extendable. Our architecture resembles the human organism a...
Sebastian Ullrich, Jakob Valvoda, Andreas Prescher...
IROS
2007
IEEE
141views Robotics» more  IROS 2007»
14 years 3 months ago
Laser tracking of human body motion using adaptive shape modeling
— In this paper we present a method for determining body orientation and pose information from laser scanner data using particle filtering with an adaptive modeling algorithm. A...
Dylan F. Glas, Takahiro Miyashita, Hiroshi Ishigur...
ICIAP
2005
ACM
14 years 2 months ago
Real-Time Avatar Animation Steered by Live Body Motion
The future customer service provided by call centres will be changed due to new web-based interactive multimedia technologies. Technical support will be offered in a completely new...
Oliver Schreer, Ralf Tanger, Peter Eisert, Peter K...
HCI
2007
13 years 10 months ago
Automatic, Body Measurements Based Generation of Individual Avatars Using Highly Adjustable Linear Transformation
In this paper part of the work of the research project ‘IntExMa’ is presented, that aims at the development of an interactive, in-store sales support system focusing on the vir...
Andreas Volz, Rainer Blum, Sascha Häberling, ...
HICSS
1997
IEEE
97views Biometrics» more  HICSS 1997»
14 years 1 months ago
Retaining Body Language in Subjective Virtual Environments Using Artifact-Centred Coordinate Systems
Embodiment and subjectivity are important research issues for collaborative virtual environments. We claim that the direction and distance of an embodiment are the most important ...
Kai-Mikael Jää-Aro, Dave Snowdon