In this paper, we present an approach for recognizing pointing gestures in the context of human–robot interaction. In order to obtain input features for gesture recognition, we ...
A three-dimensional virtual world simulation is described, where evolution takes place and it is possible to investigate behaviors of creatures in real-time. Bodies of these creatu...
Wave scattering by an array of bodies that is periodic except for a finite number of missing or irregular elements is considered. The field is decomposed into contributions from a...
The low-Reynolds number motions of Purcell’s three-link swimmer, and of a closely-related two-paddle swimmer, are investigated and compared using slender-body theory and resisti...
In recent times Virtual Reality has become a growing area within computer graphics with many and varied applications. Many systems suffer from inadequate performance resulting in ...