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IVC
2007
115views more  IVC 2007»
13 years 8 months ago
Visual recognition of pointing gestures for human-robot interaction
In this paper, we present an approach for recognizing pointing gestures in the context of human–robot interaction. In order to obtain input features for gesture recognition, we ...
Kai Nickel, Rainer Stiefelhagen
VW
2000
Springer
128views Virtual Reality» more  VW 2000»
14 years 13 days ago
The World of Framsticks: Simulation, Evolution, Interaction
A three-dimensional virtual world simulation is described, where evolution takes place and it is possible to investigate behaviors of creatures in real-time. Bodies of these creatu...
Maciej Komosinski
SIAMAM
2008
89views more  SIAMAM 2008»
13 years 8 months ago
An Interaction Theory for Scattering by Defects in Arrays
Wave scattering by an array of bodies that is periodic except for a finite number of missing or irregular elements is considered. The field is decomposed into contributions from a...
I. Thompson, C. M. Linton
MCM
2011
13 years 3 months ago
Micro-swimmers with hydrodynamic interactions
The low-Reynolds number motions of Purcell’s three-link swimmer, and of a closely-related two-paddle swimmer, are investigated and compared using slender-body theory and resisti...
Greg Huber, Stephan A. Koehler, Jing Yang
VR
1993
IEEE
128views Virtual Reality» more  VR 1993»
14 years 1 months ago
An Interactive Graphics Display Architecture
In recent times Virtual Reality has become a growing area within computer graphics with many and varied applications. Many systems suffer from inadequate performance resulting in ...
Matthew Regan, Ronald Pose