Sciweavers

1099 search results - page 61 / 220
» Whole body interaction
Sort
View
ACMACE
2007
ACM
14 years 28 days ago
Tangible comics: a performance space with full-body interaction
Tangible Comics is a computer vision based full-body interactive storytelling environment that also functions as a comics generator. Prevailing applications of full-body computer ...
Özge Samanci, Yanfeng Chen, Ali Mazalek
IJMMS
2002
108views more  IJMMS 2002»
13 years 8 months ago
Modelling multiple mind-matter interaction
Relations between mental and physical aspects of an agent can be of various types. Sensing and acting are among the more commonly modelled types. In agent modelling approaches ofte...
Catholijn M. Jonker, Jan Treur
CHI
2004
ACM
14 years 9 months ago
Interactive therapy with instrumented footwear
Musical feedback can aid in learning to move properly, for example in physical therapy, sports medicine, or training. By appropriately instrumenting the body to detect the correct...
Joseph A. Paradiso, Stacy J. Morris, Ari Y. Benbas...
ACHI
2010
IEEE
14 years 3 months ago
A Simulation Framework for Human-Robot Interaction
Abstract—The development of human-robot interaction scenarios is a strongly situation-dependent as well as an extremely dynamic task. Humans interacting with the robot directly r...
Norbert Schmitz, Jochen Hirth, Karsten Berns
CHI
2007
ACM
14 years 9 months ago
Coordinating joint activity in avatar-mediated interaction
Massively multiplayer online games (MMOGs) currently represent the most widely used type of social 3D virtual worlds with millions of users worldwide. Although MMOGs take face-to-...
Robert J. Moore, E. Cabell Hankinson Gathman, Nico...