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SIGGRAPH
1996
ACM
14 years 1 months ago
Improv: A System for Scripting Interactive Actors in Virtual Worlds
Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in gene...
Ken Perlin, Athomas Goldberg
NIPS
2007
13 years 10 months ago
EEG-Based Brain-Computer Interaction: Improved Accuracy by Automatic Single-Trial Error Detection
Brain-computer interfaces (BCIs), as any other interaction modality based on physiological signals and body channels (e.g., muscular activity, speech and gestures), are prone to e...
Pierre W. Ferrez, José del R. Millán
CGF
1999
98views more  CGF 1999»
13 years 8 months ago
Interactive Mechanical Design Variation for Haptics and CAD
A fast design variation technique for mechanical systems is presented. It is used to interactively optimize mechanical characteristics while "self-assembling" or satisfy...
Donald D. Nelson, Elaine Cohen
COST
2007
Springer
163views Multimedia» more  COST 2007»
14 years 3 months ago
Affordances and Cognitive Walkthrough for Analyzing Human-Virtual Human Interaction
This study investigates how the psychological notion of affordance, known from human computer interface design, can be adopted for the analysis and design of communication of a use...
Zsófia Ruttkay, Rieks op den Akker
IUI
2005
ACM
14 years 2 months ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...