Sciweavers

1099 search results - page 66 / 220
» Whole body interaction
Sort
View
INTETAIN
2005
Springer
14 years 2 months ago
Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides
We present COHIBIT, an edutainment exhibit for theme parks in an ambient intelligence environment. It combines ultimate robustness and simplicity with creativity and fun. The visit...
Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Ma...
GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 2 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
LREC
2010
146views Education» more  LREC 2010»
13 years 10 months ago
The Semantic Atlas: an Interactive Model of Lexical Representation
In this paper we describe two geometrical models of meaning representation, the Semantic Atlas (SA) and the Automatic Contexonym Organizing Model (ACOM). The SA provides maps of m...
Sabine Ploux, Armelle Boussidan, Hyungsuk Ji
VMV
2007
118views Visualization» more  VMV 2007»
13 years 10 months ago
Interactive Model-based Image Registration
We present an interactive technique for the registration of captured images of elastic and rigid body parts in which the user is given flexible control over material specific de...
Thomas Schiwietz, Joachim Georgii, Rüdiger We...
IDA
2010
Springer
13 years 7 months ago
A Data-Driven Paradigm to Understand Multimodal Communication in Human-Human and Human-Robot Interaction
Data-driven knowledge discovery is becoming a new trend in various scientific fields. In light of this, the goal of the present paper is to introduce a novel framework to study one...
Chen Yu, Thomas G. Smith, Shohei Hidaka, Matthias ...