We present COHIBIT, an edutainment exhibit for theme parks in an ambient intelligence environment. It combines ultimate robustness and simplicity with creativity and fun. The visit...
Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Ma...
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
In this paper we describe two geometrical models of meaning representation, the Semantic Atlas (SA) and the Automatic Contexonym Organizing Model (ACOM). The SA provides maps of m...
We present an interactive technique for the registration of captured images of elastic and rigid body parts in which the user is given flexible control over material specific de...
Data-driven knowledge discovery is becoming a new trend in various scientific fields. In light of this, the goal of the present paper is to introduce a novel framework to study one...
Chen Yu, Thomas G. Smith, Shohei Hidaka, Matthias ...