We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Humans continuously assess one another's situational context, modify their own affective state, and then respond based on these outcomes through empathetic expression. Virtua...
Scott W. McQuiggan, Jennifer L. Robison, Robert Ph...
—Realistic motion and natural-looking simulations require a thorough understanding of human movement control strategies. This work presents an initial developed on virtual agents...
Antonio Benitez, Guillermo de los Santos, Daniel V...
In previous papers, a passive control implementation structure is proposed for mechanical systems interacting with physical environments. The proposed implementation structure enf...
In this paper we propose a new set of primitives to realize a large-area covering realistic tactile display. They stimulate the skin surface with suction pressure (SPS method) as ...