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JMM2
2008
102views more  JMM2 2008»
15 years 4 months ago
Impact of Spatial Reference Frames on Human Performance in Virtual Reality User Interfaces
The design of virtual reality user interfaces (VRUI) is still an open field of research and development. One category of VRUI is the 3D floating menus that can be manipulated by us...
Marc Bernatchez, Jean-Marc Robert
PRESENCE
2002
116views more  PRESENCE 2002»
15 years 4 months ago
Evaluating Rules of Interaction for Object Manipulation in Cluttered Virtual Environments
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulated in 3D virtual environments (VEs). The rules differ from other interaction tec...
Roy A. Ruddle, Justin C. D. Savage, Dylan M. Jones
SIGSOFT
2010
ACM
15 years 2 months ago
Multiplicity computing: a vision of software engineering for next-generation computing platform applications
New technologies have recently emerged to challenge the very nature of computing: multicore processors, virtualized operating systems and networks, and data-center clouds. One can...
Cristian Cadar, Peter Pietzuch, Alexander L. Wolf
3DIM
2011
IEEE
14 years 4 months ago
Stereo Reconstruction of Building Interiors with a Vertical Structure Prior
—Image-based computation of a 3D map for an indoor environment is a very challenging task, but also a useful step for vision-based navigation and path planning for autonomous sys...
Bernhard Zeisl, Christopher Zach, Marc Pollefeys
TOG
2012
222views Communications» more  TOG 2012»
13 years 7 months ago
Plastic trees: interactive self-adapting botanical tree models
We present a dynamic tree modeling and representation technique that allows complex tree models to interact with their environment. Our method uses changes in the light distributi...
Sören Pirk, Ondrej Stava, Julian Kratt, Miche...