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DIDACTICA
2000
70views more  DIDACTICA 2000»
13 years 9 months ago
Visualisierung und Animation der semantischen Analyse von Programmen
In computer science methods to aid learning are very important, because abstract models are used frequently. For this conventional teaching methods do not suffice. We have develope...
Andreas Kerren
SIGCSE
2005
ACM
146views Education» more  SIGCSE 2005»
14 years 3 months ago
Using image processing projects to teach CS1 topics
As Computer Science educators, we know that students learn more from projects that are fun and challenging, that seem “real” to them, and that allow them to be creative in des...
Richard Wicentowski, Tia Newhall
VR
1999
IEEE
113views Virtual Reality» more  VR 1999»
14 years 2 months ago
The Round Earth Project: Deep Learning in a Collaborative Virtual World
The Round Earth Project is investigating how virtual reality technology can be used to help teach concepts that are counter-intuitive to a learner's currently held mental mod...
Andrew E. Johnson, Thomas G. Moher, Stellan Ohlsso...
HRI
2011
ACM
13 years 1 months ago
A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...
HICSS
2002
IEEE
153views Biometrics» more  HICSS 2002»
14 years 2 months ago
Technology Supported Learning Applied to an Innovative, Integrated Curriculum for First-Year Engineering Majors
In September of 1998, the College of Engineering at the University of Massachusetts Dartmouth piloted an innovative, integrated, first-year curriculum. It dramatically changed 31 ...
Paul J. Fortier, Emily Fowler, Raymond N. Laoulach...