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VISUALIZATION
2002
IEEE
14 years 1 months ago
Fast Visualization of Plane-Like Structures in Voxel Data
We present a robust, noise-resistant criterion characterizing planelike skeletons in binary voxel objects. It is based on a distance map and the geodesic distance along the object...
Steffen Prohaska, Hans-Christian Hege
ITS
2010
Springer
130views Multimedia» more  ITS 2010»
14 years 1 months ago
Coordinate Geometry Learning Environment with Game-Like Properties
Mily’s World is a learning environment for coordinate geometry that has game-like properties, that is, elements of games that are engaging such as cover story, graphical represen...
Dovan Rai, Joseph E. Beck, Neil T. Heffernan
CHI
2009
ACM
14 years 1 months ago
Passive photography from a creative perspective: "If I would just shoot the same thing for seven days, it's like... What's the p
This paper aims to contribute with an understanding of meaningful experiences of photography, to support reflection upon the design of future camera devices. We have conducted a s...
Sara Ljungblad
ECAL
2001
Springer
14 years 1 months ago
I Like What I Know: How Recognition-Based Decisions Can Structure the Environment
Cognitive mechanisms are shaped by evolution to match their environments. But through their use, these mechanisms exert a shaping force on their surroundings as well. Here we explo...
Peter M. Todd, Simon Kirby
SIGGRAPH
1999
ACM
14 years 1 months ago
A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures
This paper presents a technique for adapting existing motion of a human-like character to have the desired features that are specified by a set of constraints. This problem can b...
Jehee Lee, Sung Yong Shin