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» Windows on the World: 2D Windows for 3D Augmented Reality
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ISMAR
2002
IEEE
14 years 26 days ago
Tracking with Omni-Directional Vision for Outdoor AR Systems
Most pose (3D position and 3D orientation) tracking methods using vision require a priori knowledge about the environment and correspondences between 3D environment features and 2...
Jong Weon Lee, Suya You, Ulrich Neumann
ISMAR
2006
IEEE
14 years 1 months ago
User evaluations on form factors of tangible magic lenses
Magic Lens is a small inset window embedded in a large context view, which provides an alternative view to the region of interest selected from the context view. This metaphor is ...
Ji-Young Oh, Hong Hua
SIGGRAPH
1997
ACM
14 years 3 days ago
Multiperspective panoramas for cel animation
We describe a new approach for simulating apparent camera motion through a 3D environment. The approach is motivated by a traditional technique used in 2D cel animation, in which ...
Daniel N. Wood, Adam Finkelstein, John F. Hughes, ...
CHI
2006
ACM
14 years 8 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
CHI
2005
ACM
14 years 8 months ago
Distributed display environments
Augmented reality makes it possible to visualize information directly within the context of the real world by overlaying virtual graphics. We use the term view management to refer...
Dugald Ralph Hutchings, John T. Stasko, Mary Czerw...