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» With Gaming Technology towards Secure User Interfaces
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ACMACE
2005
ACM
14 years 1 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
DOLAP
2000
ACM
14 years 4 days ago
Towards OLAP Security Design - Survey and Research Issues
With the use of data warehousing and online analytical processing (OLAP) for decision support applications new security issues arise. The goal of this paper is to introduce an OLA...
Torsten Priebe, Günther Pernul
IE
2007
13 years 9 months ago
Nonverbal communication in multiplayer game worlds
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
Troy Innocent, Stewart Haines
SPW
2000
Springer
13 years 11 months ago
Users and Trust in Cyberspace
The underlying belief and knowledge models assumed by various kinds of authentication protocols have been studied for well over 10 years now. On the other hand, the related questio...
Pekka Nikander, Kristiina Karvonen
FPLAY
2008
13 years 9 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham