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» With Gaming Technology towards Secure User Interfaces
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SUTC
2010
IEEE
13 years 6 months ago
User-Based Attestation for Trustworthy Visual Sensor Networks
Abstract—Camera networks are used for a variety of applications including surveillance, traffic monitoring or elderly care. The shift from analog towards fully digitized systems...
Thomas Winkler, Bernhard Rinner
DIMEA
2008
223views Multimedia» more  DIMEA 2008»
13 years 9 months ago
Toward accessible 3D virtual environments for the blind and visually impaired
3D virtual environments are increasingly used for education, business and recreation but are often inaccessible to users who are visually impaired, effectively creating a digital ...
Gareth R. White, Geraldine Fitzpatrick, Graham McA...
WWW
2007
ACM
14 years 8 months ago
Optimal audio-visual representations for illiterate users of computers
We present research leading toward an understanding of the optimal audio-visual representation for illustrating concepts for illiterate and semi-literate users of computers. In ou...
Indrani Medhi, Archana Prasad, Kentaro Toyama
GAMEON
2003
13 years 9 months ago
A Web-Based Game for Supporting Game-Based Learning
Game-based learning has been recognized as an important alternative or supplement to traditional in-class, face-to-face teaching. It can help both adults and children in learning ...
Olga Dzianbenko, Maja Pivec, Christos Bouras, Vagg...
SOUPS
2005
ACM
14 years 1 months ago
Usable security and privacy: a case study of developing privacy management tools
Privacy is a concept which received relatively little attention during the rapid growth and spread of information technology through the 1980’s and 1990’s. Design to make info...
Carolyn Brodie, Clare-Marie Karat, John Karat, Jin...