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» With Gaming Technology towards Secure User Interfaces
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WWW
2009
ACM
14 years 8 months ago
Collective privacy management in social networks
Social Networking is one of the major technological phenomena of the Web 2.0, with hundreds of millions of people participating. Social networks enable a form of self expression f...
Anna Cinzia Squicciarini, Mohamed Shehab, Federica...
P2P
2009
IEEE
189views Communications» more  P2P 2009»
14 years 2 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
SP
2006
IEEE
169views Security Privacy» more  SP 2006»
14 years 1 months ago
A Safety-Oriented Platform for Web Applications
The Web browser has become the dominant interface to a broad range of applications, including online banking, Web-based email, digital media delivery, gaming, and ecommerce servic...
Richard S. Cox, Steven D. Gribble, Henry M. Levy, ...
IEEEARES
2007
IEEE
14 years 2 months ago
Context-Dependent Access Control for Contextual Information
Abstract— Following Mark Weiser’s vision of ubiquitous computing and calm technology, computer systems should run in the background, preferably without the user noticing it at ...
Christin Groba, Stephan Grob, Thomas Springer
IV
2007
IEEE
98views Visualization» more  IV 2007»
14 years 2 months ago
An infrastructure for remote virtual exploration on PDAs
In this paper we present a prototyped system to enable the virtual exploration of a complex virtual environment. Our approach exploits Quest3D as main rendering engine, its output...
Rosario De Chiara, Ugo Erra, Andrea Petta, Vittori...