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ATAL
2010
Springer
13 years 11 months ago
Pure Nash equilibria: complete characterization of hard and easy graphical games
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special...
Albert Xin Jiang, MohammadAli Safari
BMCBI
2007
93views more  BMCBI 2007»
13 years 10 months ago
SVM-Fold: a tool for discriminative multi-class protein fold and superfamily recognition
Background: Predicting a protein’s structural class from its amino acid sequence is a fundamental problem in computational biology. Much recent work has focused on developing ne...
Iain Melvin, Eugene Ie, Rui Kuang, Jason Weston, W...
CCR
2002
86views more  CCR 2002»
13 years 10 months ago
Hop-by-hop routing algorithms for premium traffic
In Differentiated Service (DiffServ) networks, the routing algorithms used by the premium class traffic, due to the high priority afforded to that traffic, may have a significant ...
Jun Wang, Klara Nahrstedt
CVPR
2008
IEEE
15 years 4 days ago
Randomized trees for human pose detection
This paper addresses human pose recognition from video sequences by formulating it as a classification problem. Unlike much previous work we do not make any assumptions on the ava...
Grégory Rogez, Jonathan Rihan, Srikumar Ram...
CHI
2005
ACM
14 years 10 months ago
Livenotes: a system for cooperative and augmented note-taking in lectures
We describe Livenotes, a shared whiteboard system and educational practice that uses wireless communication and tablet computing to support real-time conversations within small gr...
Matthew Kam, Jingtao Wang, Alastair Iles, Eric Tse...