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CHI
2007
ACM
14 years 7 months ago
Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques
On traditional tables, people frequently use the third dimension to pile, sort and store objects. However, while effective and informative for organization, this use of the third ...
Mark S. Hancock, M. Sheelagh T. Carpendale, Andy C...
TEI
2012
ACM
331views Hardware» more  TEI 2012»
12 years 2 months ago
Body-centric interaction with mobile devices
Most current mobile technologies require on-screen operations for interacting with devices’ visual contents. However, as a trade-off for mobility, screens usually provide limite...
Xiang 'Anthony' Chen
NORDICHI
2004
ACM
14 years 24 days ago
Place storming: performing new technologies in context
We present Place Storming, an original method of brainstorming technological concepts, particularly in the area of pervasive computing. Place Storming is contextdriven and play-ba...
Ken Anderson, Jane McGonigal
ELECTRONICMARKETS
2011
140views more  ELECTRONICMARKETS 2011»
13 years 1 months ago
Reaching into patients' homes - participatory designed AAL services - The case of a patient-centered nutrition tracking service
Abstract Ambient Assisted Living (AAL) offers possibilities for promising new IT-based health care services that are resulting in new challenges for its design process. We introduc...
Philipp Menschner, Andreas Prinz, Philip Koene, Fe...
ACMIDC
2008
13 years 9 months ago
Playing with the sound maker: do embodied metaphors help children learn?
In this paper we present the results of a comparative study that explores the potential benefits of using embodied ion to help children, aged 7 to 10, learn abstract concepts rela...
Alissa Nicole Antle, Milena Droumeva, Greg Corness