Sciweavers

33 search results - page 1 / 7
» X3D programmable shaders
Sort
View
VRML
2004
ACM
14 years 1 months ago
X3D programmable shaders
Programmable shading in real time has been an ultimate goal of
Gonçalo Nuno Moutinho de Carvalho, Tony Gil...
VRML
2010
ACM
13 years 11 months ago
Shadow maps and projective texturing in X3D
We propose a number of X3D extensions to enable shadows in the virtual worlds. Our higher-level extensions are an easy way to request shadows independently of their implementation...
Michalis Kamburelis
CONTENT
2001
Springer
14 years 10 days ago
Buffy, an SL Development Environment
A development environment for RenderMan shaders has been implemented, allowing the SL programmer to observe the bahaviour of variables in both time and space. By allowing both nov...
Ian Stephenson
EGH
2009
Springer
13 years 5 months ago
A directionally adaptive edge anti-aliasing filter
The latest generation of graphics hardware provides direct access to multisample anti-aliasing (MSAA) rendering data. By taking advantage of these existing pixel subsample values,...
Konstantine Iourcha, Jason C. Yang, Andrew Pomiano...
EGH
2007
Springer
14 years 2 months ago
Programmable shaders for deformation rendering
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Carlos D. Correa, Deborah Silver