- We present a framework, example application, and rendering methods for volumetric windows, a 3D analog of the 2D windows metaphor. A set of parameters reflected in both implement...
Christoph W. Borst, Vijay B. Baiyya, Christopher M...
Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require ...
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mar...
GPUs are difficult to program for general-purpose uses. Programmers can either learn graphics APIs and convert their applications to use graphics pipeline operations or they can ...
This paper introduces a programmable approach to non-photorealistic line drawing from 3D models, inspired by programmable shaders in traditional rendering. We propose a new image ...
We present BSGP, a new programming language for general purpose computation on the GPU. A BSGP program looks much the same as a sequential C program. Programmers only need to supp...