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MICRO
2006
IEEE
96views Hardware» more  MICRO 2006»
13 years 10 months ago
Xbox 360 System Architecture
Jeff Andrews, Nick Baker
AIIDE
2007
14 years 1 months ago
Navigation Challenges in Massively Destructible Worlds
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski
AHS
2007
IEEE
215views Hardware» more  AHS 2007»
13 years 11 months ago
Online Evolution for a High-Speed Image Recognition System Implemented On a Virtex-II Pro FPGA
Online incremental evolution for a complex high-speed pattern recognition architecture has been implemented on a Xilinx Virtex-II Pro FPGA. The fitness evaluation module is entir...
Kyrre Glette, Jim Torresen, Moritoshi Yasunaga
FPL
2006
Springer
96views Hardware» more  FPL 2006»
14 years 2 months ago
High Speed Document Clustering in Reconfigurable Hardware
High-performance document clustering systems enable similar documents to automatically self-organize into groups. In the past, the large amount of computational time needed to clu...
G. Adam Covington, Charles L. G. Comstock, Andrew ...
PRDC
2007
IEEE
14 years 5 months ago
Implementation of Highly Available OSPF Router on ATCA
This paper proposes a Highly-Available Open Shortest Path First (HA-OSPF) router which consists of two OSPF router modules-active and standby-to support a highavailability network...
Chia-Tai Tsai, Rong-Hong Jan, Chien Chen, Chia-Yua...