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ACMACE
2005
ACM
14 years 1 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
JMM2
2007
125views more  JMM2 2007»
13 years 7 months ago
The Virtuality and Reality of Augmented Reality
— This thesis explores the creative possibilities and implications of Augmented Reality, not just as a specific technology of computer science, but as one of high technologies th...
Jung Yeon Ma, Jong Soo Choi
ACSAC
2005
IEEE
14 years 1 months ago
Multi-Level Security Requirements for Hypervisors
Using hypervisors or virtual machine monitors for security has become very popular in recent years, and a number of proposals have been made for supporting multi-level security on...
Paul A. Karger
ANCS
2010
ACM
13 years 5 months ago
sNICh: efficient last hop networking in the data center
: sNICh: Efficient Last Hop Networking in the Data Center Kaushik Kumar Ram, Jayaram Mudigonda, Alan L. Cox, Scott Rixner, Partha Ranganathan, Jose Renato Santos HP Laboratories H...
Kaushik Kumar Ram, Jayaram Mudigonda, Alan L. Cox,...
MM
2004
ACM
146views Multimedia» more  MM 2004»
14 years 1 months ago
"living-room": interactive, space-oriented augmented reality
living-room is an augmented reality (AR) installation developed to study interactive, space-oriented AR-scenarios. The installation consists of the living-room box, a room that is...
Roderick Galantay, Jan Torpus, Maia Engeli