In this workshop we investigate a possible role of brain-computer interaction in computer games and entertainment computing. The assumption is that brain activity, whether it is c...
In this paper, we describe a research prototype, called MAGIC WARDROBE, which serves as a physical interface between the consumer and the online marketplace. This new kind of wardr...
The PPAD-completeness of Nash equilibrium computation is taken as evidence that the problem is computationally hard in the worst case. This evidence is necessarily rather weak, in ...