In this paper we examine the dissemination of availability reports about resources in mobile peer-to-peer networks, where moving objects communicate with each other via short-range...
In this paper we present an interactive collision detection algorithm for complex and deformable objects. For two target models, our approach rapidly calculates their region of in...
Queries to data warehouses often involve hundreds of complex aggregations over large volumes of data, and so it is infeasible to compute these queries by scanning the data sources ...
This paper presents an efficient self-collision detection algorithm for deformable body simulation using programmable graphics processing units (GPUs). The proposed approach store...
We present an architecture and hardware for scheduling gigabit packet streams in server clusters that combines a Network Processor datapath and an FPGA for use in server NICs and ...