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AAAI
2006
13 years 9 months ago
Exploring GnuGo's Evaluation Function with a SVM
While computers have defeated the best human players in many classic board games, progress in Go remains elusive. The large branching factor in the game makes traditional adversar...
Christopher Fellows, Yuri Malitsky, Gregory Wojtas...
AAAI
2006
13 years 9 months ago
TPBOSCourier: A Transportation Procurement System (for the Procurement of Courier Services)
TPBOSCourier is the Transportation Procurement and Bid Optimization System (TPBOS) for Philips Electronics to automate and optimize its procurement of courier services. It was joi...
Andrew Lim, Zhou Xu, Brenda Cheang, Wee-Kit Ho, St...
AAAI
2006
13 years 9 months ago
Ontology Based Semantic Modeling for Chinese Ancient Architectures
Modeling complex architectures is quite challenging. We introduce a novel intelligent system, which can generate semi-style or semi-structure Chinese ancient architectures automat...
Yong Liu, Congfu Xu, Qiong Zhang, Yunhe Pan
AAAI
2006
13 years 9 months ago
Finding Maximally Satisfiable Terminologies for the Description Logic ALC
For ontologies represented as Description Logic Tboxes, optimised DL reasoners are able to detect logical errors, but there is comparatively limited support for resolving such pro...
Thomas Andreas Meyer, Kevin Lee, Richard Booth, Je...
AAAI
2006
13 years 9 months ago
Prob-Maxn: Playing N-Player Games with Opponent Models
Much of the work on opponent modeling for game tree search has been unsuccessful. In two-player, zero-sum games, the gains from opponent modeling are often outweighed by the cost ...
Nathan R. Sturtevant, Martin Zinkevich, Michael H....