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AAAI
2006
13 years 9 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
AAAI
2006
13 years 9 months ago
An Asymptotically Optimal Algorithm for the Max k-Armed Bandit Problem
We present an asymptotically optimal algorithm for the max variant of the k-armed bandit problem. Given a set of k slot machines, each yielding payoff from a fixed (but unknown) d...
Matthew J. Streeter, Stephen F. Smith
AAAI
2006
13 years 9 months ago
The Tactical Language and Culture Training System: A Demonstration
In this demonstration we will present the Tactical Iraqi, one of the implementations of the Tactical Language and Culture Training System (TLTS). The system helps learners acquire...
André Valente, W. Lewis Johnson, Hannes H&o...
AAAI
2006
13 years 9 months ago
The Impact of Balancing on Problem Hardness in a Highly Structured Domain
Random problem distributions have played a key role in the study and design of algorithms for constraint satisfaction and Boolean satisfiability, as well as in our understanding o...
Carlos Ansótegui, Ramón Béjar...
AAAI
2006
13 years 9 months ago
SEMAPLAN: Combining Planning with Semantic Matching to Achieve Web Service Composition
Composing existing Web services to deliver new functionality is a difficult problem as it involves resolving semantic, syntactic and structural differences among the interfaces of...
Rama Akkiraju, Biplav Srivastava, Anca-Andreea Iva...