Abstract. Monte-Carlo tree search, especially the UCT algorithm and its enhancements, have become extremely popular. Because of the importance of this family of algorithms, a deepe...
With 6-man Chess essentially solved, the available 6-man Endgame Tables (EGTs) have been scanned for zugzwang positions where, unusually, having the move is a disadvantage. Review ...
Endgame heuristics are often incorperated as part of the evaluation function used in Chinese chess programs. In our program, Contemplation, we have proposed an automatic strategy t...
We introduce a new class of games, asynchronous congestion games (ACGs). In an ACG, each player has a task that can be carried out by any element of a set of resources, and each r...
The chess endgame is increasingly being seen through the lens of, and therefore effectively defined by, a data ‘model’ of itself. It is vital that such models are clearly faith...