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SIGGRAPH
1994
ACM
14 years 21 days ago
Using particles to sample and control implicit surfaces
We present a new particle-based approach to sampling and controlling implicit surfaces. A simple constraint locks a set of particles onto a surface while the particles and the sur...
Andrew P. Witkin, Paul S. Heckbert
SIGGRAPH
1994
ACM
14 years 21 days ago
Interactive pen-and-ink illustration
We present an interactive system for creating pen-and-ink illustrations. The system uses stroke textures--collections of strokes arranged in different patterns--to generate textur...
Michael Salisbury, Sean E. Anderson, Ronen Barzel,...
SIGGRAPH
1994
ACM
14 years 21 days ago
The RADIANCE lighting simulation and rendering system
This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with...
Gregory J. Ward
SIGMOD
1994
ACM
175views Database» more  SIGMOD 1994»
14 years 21 days ago
Sleepers and Workaholics: Caching Strategies in Mobile Environments
In the mobile wireless computing environment of the future, a large number of users, equipped with low-powered palmtop machines, will query databases over wireless communication ch...
Daniel Barbará, Tomasz Imielinski
SIGMOD
1994
ACM
107views Database» more  SIGMOD 1994»
14 years 21 days ago
QuickStore: A High Performance Mapped Object Store
This paper presents, QuickStore, a memory-mapped storage system for persistent C++ built on top of the EXODUS Storage Manager. QuickStore provides fast access to in-memory objects...
Seth J. White, David J. DeWitt