We present the design of Make a Riddle and TeleStory, educational applications developed on the Siftables platform for children aged 4-7 years. Siftables
are
hybrid tangible-g...
While there is a wealth of information about children’s technology and the design processes used to create it, there is a dearth of information regarding how the children who pa...
Since the nineties, storytelling has received increasing attention in the HCI, IDC, and AI communities, exploring the potential of interactivity and multimedia as a means to promo...
Marginalization threatens basic issues of fairness and equal opportunity for a significant portion of children around the n this extended abstract, we frame the problem of margina...
Juan Pablo Hourcade, Natasha E. Bullock-Rest, Heid...
Stories play an important role in the collaborative project work of children and adults in intercultural computer clubs “come_IN”. They constitute the narrative framework for ...