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GECCO
2004
Springer
110views Optimization» more  GECCO 2004»
14 years 3 months ago
Using GP to Model Contextual Human Behavior
To create a realistic environment, some simulations require simulated agents with human behavior pattern. Creating such agents with realistic behavior can be a tedious and time con...
Hans Fernlund, Avelino J. Gonzalez
ITS
2004
Springer
130views Multimedia» more  ITS 2004»
14 years 3 months ago
Opening the Door to Non-programmers: Authoring Intelligent Tutor Behavior by Demonstration
Abstract. Intelligent tutoring systems are quite difficult and time intensive to develop. In this paper, we describe a method and set of software tools that ease the process of cog...
Kenneth R. Koedinger, Vincent Aleven, Neil T. Heff...
BIOADIT
2004
Springer
14 years 1 months ago
An Artificial Immune System Approach to Misbehavior Detection in Mobile Ad Hoc Networks
Abstract. In mobile ad-hoc networks, nodes act both as terminals and information relays, and participate in a common routing protocol, such as Dynamic Source Routing (DSR). The net...
Jean-Yves Le Boudec, Slavisa Sarafijanovic
FLAIRS
2004
13 years 11 months ago
The Power of Experience: On the Usefulness of Validation Knowledge
TURING Test technologies are promising ways to validate AI systems which may have no alternative way to indicate validity. Human experts (validators) are often too expensive to in...
Rainer Knauf, Setsuo Tsuruta, Kenichi Uehara, Taka...
IWEC
2004
13 years 11 months ago
TEAM: The Team-Oriented Evolutionary Adaptability Mechanism
Many commercial computer games allow a team of players to match their skills against another team, controlled by humans or by the computer. Most players prefer human opponents, sin...
Sander Bakkes, Pieter Spronck, Eric O. Postma