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AIED
2005
Springer
14 years 2 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
AIED
2005
Springer
14 years 2 months ago
Iterative Evaluation of a Large-Scale, Intelligent Game for Language Learning
Educational content developers, including AIED developers, traditionally make a distinction between formative evaluation and summative evaluation of learning materials. Although th...
W. Lewis Johnson, Carole R. Beal
AIED
2005
Springer
14 years 2 months ago
Formation of Learning Groups by using Learner Profiles and Context Information
An important but often neglected aspect in Computer Supported Collaborative Learning is the intelligent formation of learning groups. Until recently, support for group formation wa...
Martin Muehlenbrock
AIED
2005
Springer
14 years 2 months ago
NavEx: Providing Navigation Support for Adaptive Browsing of Annotated Code Examples
This paper presents NavEx, an adaptive environment for accessing interactive programming examples. NavEx implements a specific kind of adaptive navigation support known as adaptive...
Michael Yudelson, Peter Brusilovsky
AIED
2005
Springer
14 years 2 months ago
An Agent-based Approach to Assisting Learners to Dynamically Adjust Learning Processes
This paper presents an agent-based approach to assisting learners to dynamically adjust learning processes. The online learning process is first investigated where the importance ...
Weidong Pan