Modeling the behavior of Non-Player Characters (NPCs) so that they can act properly in an artificial world is a difficult, yet essential task in the development of modern computer...
Learning how to defeat human players is a challenging task in today's commercial computer games. This paper suggests a goal-directed hierarchical dynamic scripting approach f...
Online role playing games may be enjoyed periodically for months or years at a time. Players often log onto the game and play for a short time, and then log off for a long period ...
This paper investigates the challenges posed by the application of reinforcement learning to large-scale strategy games. In this context, we present steps and techniques which syn...
Charles A. G. Madeira, Vincent Corruble, Geber Ram...
User satisfaction in computer games seems to be influenced by game balance, the level of challenge faced by the user. This work presents an evaluation, performed by human players,...
Gustavo Andrade, Geber Ramalho, Alex Sandro Gomes,...