Flight simulators are becoming more sophisticated and realistic, and the requirements of those using them are becoming more demanding. Air traffic control simulation for such simu...
1 In this document, we describe our work applying natural language (NL) technologies to improve non-player character (NPC) dialog interactions in games, specifically role-playing g...
To save precious time and space, many games and simulations use static terrain and fixed (or random) reconstruction of areas that a player leaves and later revisits. This can resu...
We extend the open source Quake 3 Arena code base released by Id Software to include modification friendly code segments, art asset blueprints, external agent control and percepti...
G. Michael Youngblood, Billy Nolen, Michael Ross, ...
Reinforcement learning is an effective machine learning paradigm in domains represented by compact and discrete state-action spaces. In high-dimensional and continuous domains, ti...