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AIIDE
2007
14 years 3 days ago
A Believable Agent for First-Person Shooter Games
In this paper, we present a principled approach to constructing believable game players that relies on a cognitive architecture. The resulting agent is capable of playing the game...
Dongkyu Choi, Tolga Könik, Negin Nejati, Chun...
AIIDE
2007
14 years 3 days ago
A Comparative Analysis of Story Representations for Interactive Narrative Systems
Interactive narrative is a blossoming field, with new systems and approaches being developed each year. However, despite this burgeoning array of designs, little work has been don...
Brian Magerko
AIIDE
2007
14 years 3 days ago
Learning a Table Soccer Robot a New Action Sequence by Observing and Imitating
Star-Kick is a commercially available and fully automatic table soccer (foosball) robot, which plays table soccer games against human players on a competitive level. One of our re...
Dapeng Zhang 0002, Bernhard Nebel
AIIDE
2007
14 years 3 days ago
Episodic Memory: A Final Frontier (Abbreviated Version)
A major limitation of today's computer games is the shallowness of interactions with non-player characters. To build up relationships with players, NPCs should be able to rem...
Kenneth D. Forbus, Sven E. Kuehne
AIIDE
2007
14 years 3 days ago
Motivational Ambient and Latent Behaviors in Computer RPGs
Character behaviors in computer role-playing games have a significant impact on game-play, but are often difficult for game authors to implement and adapt. We present a behavior m...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...