Abstract. This paper reports on the experiences we gained while trying to build an interpreter for a new programming language aimed at developing strong mobile software. The interp...
Tom Van Cutsem, Stijn Mostinckx, Wolfgang De Meute...
The physical environments in which design collaborations take place provide many affordances, which enable interactions to occur both seamlessly and (in most cases) successfully. P...
We describe an original method for selecting key frames to represent the content of every shot in a video. We aim at spatially sampling in an uniform way the coverage of the scene ...
Brigitte Fauvet, Patrick Bouthemy, Patrick Gros, F...
In this paper, we study model checking of timed automata (TAs), and more precisely we aim at finding efficient model checking for subclasses of TAs. For this, we consider model ch...
Adapting heterogeneous software components that present mismatching interaction behaviour is one of the crucial problems in Component-Based Software Engineering. The process of com...