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GAMEON
2000
13 years 11 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
NIPS
1998
13 years 11 months ago
Risk Sensitive Reinforcement Learning
In this paper, we consider Markov Decision Processes (MDPs) with error states. Error states are those states entering which is undesirable or dangerous. We define the risk with re...
Ralph Neuneier, Oliver Mihatsch
ACL
1994
13 years 11 months ago
A Markov Language Learning Model for Finite Parameter Spaces
This paper shows how to formally characterize language learning in a finite parameter space as a Markov structure, hnportant new language learning results follow directly: explici...
Partha Niyogi, Robert C. Berwick
IJCAI
1989
13 years 11 months ago
A Critique of the Valiant Model
This paper considers the Valiant framework as it is applied to the task of learning logical concepts from random examples. It is argued that the current interpretation of this Val...
Wray L. Buntine
APCCM
2009
13 years 11 months ago
A Semantic Associative Computation Method for Automatic Decorative-Multimedia Creation with 'Kansei' Information
In the design of multimedia systems, one of the important issues is how to deal with "Kansei" of human beings. The concept of "Kansei" in Japanese includes sev...
Yasushi Kiyoki, Xing Chen