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ICCBR
2005
Springer
14 years 27 days ago
Combining Case-Based Memory with Genetic Algorithm Search for Competent Game AI
We use case-injected genetic algorithms for learning how to competently play computer strategy games. Case-injected genetic algorithms combine genetic algorithm search with a case-...
Sushil J. Louis, Chris Miles
AIED
2005
Springer
14 years 25 days ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
CP
2005
Springer
14 years 25 days ago
Search and Inference in AI Planning
While Planning has been a key area in Artificial Intelligence since its beginnings, significant changes have occurred in the last decade as a result of new ideas and a more estab...
Hector Geffner
CIG
2005
IEEE
14 years 1 months ago
Board Evaluation For The Virus Game
Abstract- The Virus Game (or simply Virus) is a turnbased two player perfect information game which is based on the growth and spread of competing viruses. This paper describes a C...
Peter I. Cowling
AI
2005
Springer
14 years 28 days ago
A Comparative Study of Two Density-Based Spatial Clustering Algorithms for Very Large Datasets
Spatial clustering is an active research area in spatial data mining with various methods reported. In this paper, we compare two density-based methods, DBSCAN and DBRS. First, we ...
Xin Wang, Howard J. Hamilton