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GAMEON
2003
13 years 8 months ago
Prototyping a Simple Layered Artificial Intelligence Engine for Computer Games
This work presents the chosen approach for the prototyping of an Artificial Intelligence Engine designed to provide support for the implementation of AI functionalities in compute...
Börje Felipe Fernandes Karlsson
AI
2007
Springer
13 years 7 months ago
If multi-agent learning is the answer, what is the question?
The area of learning in multi-agent systems is today one of the most fertile grounds for interaction between game theory and artificial intelligence. We focus on the foundational...
Yoav Shoham, Rob Powers, Trond Grenager
AIS
2007
Springer
13 years 7 months ago
Analyzing concerns of people from Weblog articles
A system for analyzing concerns of people from Weblog articles is proposed. The system called Kanshin analyzes collective and personal concerns by collecting Weblog articles. The ...
Tomohiro Fukuhara, Toshihiro Murayama, Toyoaki Nis...
IJCAI
1997
13 years 8 months ago
Remote-Brained Robots
We introduce our research approach to investigating real world intelligence by building 'Remote-Brained Robots'. The key idea is that of interfacing AI systems with real...
Masayuki Inaba
AIPS
2007
13 years 9 months ago
Act Local, Think Global: Width Notions for Tractable Planning
Many of the benchmark domains in AI planning are tractable on an individual basis. In this paper, we seek a theoretical, domain-independent explanation for their tractability. We ...
Hubie Chen, Omer Giménez