This work presents the chosen approach for the prototyping of an Artificial Intelligence Engine designed to provide support for the implementation of AI functionalities in compute...
The area of learning in multi-agent systems is today one of the most fertile grounds for interaction between game theory and artificial intelligence. We focus on the foundational...
A system for analyzing concerns of people from Weblog articles is proposed. The system called Kanshin analyzes collective and personal concerns by collecting Weblog articles. The ...
We introduce our research approach to investigating real world intelligence by building 'Remote-Brained Robots'. The key idea is that of interfacing AI systems with real...
Many of the benchmark domains in AI planning are tractable on an individual basis. In this paper, we seek a theoretical, domain-independent explanation for their tractability. We ...