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AIIDE
2008
13 years 11 months ago
Explicit Knowledge Programming for Computer Games
The main aim of this paper is to raise awareness of higherorder knowledge (knowledge about someone else's knowledge) as an issue for computer game AI. We argue that a number ...
Andreas Witzel, Jonathan A. Zvesper, Ethan Kennerl...
FLAIRS
2008
13 years 11 months ago
Narratoria, an Authoring Suite for Digital Interactive Narrative
In this paper we present an authoring tool called Narratoria1 that allows non-technical experts in the field of digital entertainment to create interactive narratives with 3D grap...
Martin Van Velsen
KI
2008
Springer
13 years 7 months ago
Simplest Scenario for Mutual Nested Modeling in Human-Machine-Interaction
The research aim of this paper is to represent everydaylife patterns of thought like "Because I know, what you think I think ..." by a process on a machine, which is inv...
Rustam Tagiew
AIMSA
2008
Springer
13 years 11 months ago
DynABT: Dynamic Asynchronous Backtracking for Dynamic DisCSPs
Abstract. Constraint Satisfaction has been widely used to model static combinatorial problems. However, many AI problems are dynamic and take place in a distributed environment, i....
Bayo Omomowo, Inés Arana, Hatem Ahriz
CLEF
2008
Springer
13 years 11 months ago
RAVE: A Fast Logic-Based Answer Validator
RAVE (Real-time Answer Validation Engine) is a logic-based answer validator/selector designed for real-time question answering. Instead of proving a hypothesis for each answer, RAV...
Ingo Glöckner