The main aim of this paper is to raise awareness of higherorder knowledge (knowledge about someone else's knowledge) as an issue for computer game AI. We argue that a number ...
Andreas Witzel, Jonathan A. Zvesper, Ethan Kennerl...
In this paper we present an authoring tool called Narratoria1 that allows non-technical experts in the field of digital entertainment to create interactive narratives with 3D grap...
The research aim of this paper is to represent everydaylife patterns of thought like "Because I know, what you think I think ..." by a process on a machine, which is inv...
Abstract. Constraint Satisfaction has been widely used to model static combinatorial problems. However, many AI problems are dynamic and take place in a distributed environment, i....
RAVE (Real-time Answer Validation Engine) is a logic-based answer validator/selector designed for real-time question answering. Instead of proving a hypothesis for each answer, RAV...