The main goal of a persuasion dialogue is to persuade, but agents may have a number of additional goals concerning the dialogue duration, how much and what information is shared o...
Thomas L. van der Weide, Frank Dignum, John-Jules ...
Conviviality has been introduced as a social science concept for multiagent systems to highlight soft qualitative requirements like user friendliness of systems. In this paper we ...
Patrice Caire, Baptiste Alcalde, Leendert van der ...
k- and t-optimality algorithms [9, 6] provide solutions to DCOPs that are optimal in regions characterized by its size and distance respectively. Moreover, they provide quality gu...
Integrating culture as a parameter into the behavioral models of virtual characters to simulate cultural differences is becoming more and more popular. But do these differences ...
Proper scoring rules, particularly when used as the basis for a prediction market, are powerful tools for eliciting and aggregating beliefs about events such as the likely outcome...