Displacement maps and procedural displacement shaders are a widely used approach of specifying geometric detail and increasing the visual complexity of a scene. While it is relati...
This paper describes a new host interface architecture for high-speed networks operating at 800 of Mbit/second or higher rates. The architecture is targeted to achieve several 100...
Peter Steenkiste, Brian Zill, H. T. Kung, Steven S...
An adaptive, highly scalable, and robust web caching system is needed to effectively handle the exponential growth and extreme dynamic environment of the World Wide Web. Our work ...
B. Scott Michel, Khoi Nguyen, Adam Rosenstein, Lix...
A detailed exposition of Kneser’s neighbour method for quadratic lattices over totally real number fields, and of the sub-procedures needed for its implementation, is given. Usi...
We define the geometric thickness of a graph to be the smallest number of layers such that we can draw the graph in the plane with straightline edges and assign each edge to a lay...
Michael B. Dillencourt, David Eppstein, Daniel S. ...