The single-path software/hardware architecture has been conceived with the goal to support real-time task execution with highly predictable timing. By using WCET-oriented programm...
We examine the role of sound design in pervasive mobile games. As a case study, we present the sound design and evaluation of a working prototype game called The Songs of North. A...
Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela...
In this paper, we present a collection of aspect-oriented refactorings covering both the extraction of aspects from objectoriented legacy code and the subsequent tidying up of the...
— The power consumption of the network interface plays a major role in determining the total operating lifetime of wireless networked embedded systems. In case of on-demand pagin...
— In this paper we present new lower bounds on BDD size. These lower bounds are derived from more general lower bounds that recently were given in the context of exact BDD minimi...