We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two di...
One of the challenges in 3D shape matching arises from the fact that in many applications, models should be considered to be the same if they differ by a rotation. Consequently, w...
Michael M. Kazhdan, Thomas A. Funkhouser, Szymon R...
We present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The...
Timothy J. Purcell, Craig Donner, Mike Cammarano, ...
We solve the problem of computing global conformal parameterizations for surfaces with nontrivial topologies. The parameterization is global in the sense that it preserves the con...
We present three enhancements to accelerate the extraction of separatrices of three-dimensional vector fields, using intelligently selected “sample” streamlines. These enhanc...