We show how to extract a contour line (or isosurface) from quadratic elements—specifically from quadratic triangles and tetrahedra. We also devise how to transform the resultin...
David F. Wiley, Henry R. Childs, Benjamin F. Grego...
The transforming and rendering of discrete objects, such as traditional images (with or without depths) and volumes, can be considered as resampling problem – objects are recons...
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Any quantization introduces errors. An important question is how to suppress their visual effect. In this paper we present a new quantization method for the geometry of 3D meshes,...