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CG
2005
Springer
13 years 10 months ago
A simple normal enhancement technique for interactive non-photorealistic renderings
We present a simple technique to improve the perception of an object's shape. Bump mapping is well known in the computer graphics community for providing the impression of sm...
Paolo Cignoni, Roberto Scopigno, Marco Tarini
KR
2004
Springer
14 years 4 months ago
Improving the Forward Chaining Algorithm for Conceptual Graphs Rules
Simple Conceptual Graphs (SGs) are used to represent entities and relations between these entities: they can be translated into positive, conjunctive, existential first-order log...
Jean-François Baget
CG
2006
Springer
13 years 11 months ago
A realtime immersive application with realistic lighting: The Parthenon
Off-line rendering techniques have nowadays reached an astonishing level of realism but pay the cost of long computational times. The new generation of programmable graphic hardwa...
Marco Callieri, Paul E. Debevec, J. Pair, Roberto ...
CG
2004
Springer
13 years 10 months ago
Surface processing methods for point sets using finite elements
We present a framework for processing point-based surfaces via partial differential equations (PDEs). Our framework efficiently and effectively brings well-known PDE-based process...
Ulrich Clarenz, Martin Rumpf, Alexandru Telea
CG
2004
Springer
13 years 10 months ago
Time-critical rendering for time-varying volume data
In this paper, we present a novel method to meet the time-critical requirement in rendering time-varying volume data. In time-critical rendering, the rendering is demanded to be c...
Shih-Kuan Liao, Jim Z. C. Lai, Yeh-Ching Chung