Splatting-based rendering techniques are currently the best choice for efficient high-quality rendering of point-based geometries. However, such techniques are not suitable for la...
The TAC 2003 supply-chaingame presented automated trading agents with a challenging strategic problem. Embedded within a complex stochastic environment was a pivotal strategic deci...
Joshua Estelle, Yevgeniy Vorobeychik, Michael P. W...
This paper proposes an intra-stream synchronization algorithm for haptic media in networked virtual environments where a user manipulates a CG object collaboratively in a 3-D virt...
Abstract. We consider parallel preconditioning schemes to accelerate the convergence of Conjugate Gradients (CG) for sparse linear system solution. We develop methods for construct...
This paper studies how Computer Graphics is taught and proposes a course on 2D Computer Graphics and Image Processing as an alternative to the traditional 3D Computer Graphics cou...