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CGI
2006
IEEE
14 years 1 months ago
Real-Time Rendering of Point Based Water Surfaces
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
CG
2006
Springer
13 years 7 months ago
Interactive out-of-core isosurface visualisation in time-varying data sets
We present a combination of techniques for interactive out-of-core visualisation of isosurfaces from large timedependent data sets. We make use of an index tree, computed in a pre...
Benjamin Vrolijk, Frits H. Post
CG
2006
Springer
13 years 7 months ago
Realtime automatic selection of good molecular views
The investigation of molecular structures often requires the use of graphics software to display different representations of the molecule of interest. Unfortunately, the commonly...
Pere-Pau Vázquez, Miquel Feixas, Mateu Sber...
IEICET
2006
79views more  IEICET 2006»
13 years 7 months ago
System LSI: Challenges and Opportunities
End of CMOS scaling has been discussed in many places since the late 90's. Even if the end of CMOS scaling is irrelevant, it is for sure that we are facing a turning point in...
Tadahiro Kuroda
CG
2007
Springer
13 years 7 months ago
Deferred blending: Image composition for single-pass point rendering
In this paper, we propose novel GPU accelerated algorithms for interactive point-based rendering (PBR) and high-quality shading of transparent point surfaces. By introducing the c...
Yanci Zhang, Renato Pajarola