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CG
2006
Springer
13 years 9 months ago
Optimization of a Billiard Player - Tactical Play
In this paper we explore the tactical aspects needed for the creation of an intelligent computer-pool player. The research results in three modifications to our previous model. An ...
Jean-Pierre Dussault, Jean-François Landry
CG
2006
Springer
13 years 7 months ago
Optimal blurred segments decomposition of noisy shapes in linear time
Blurred segments were introduced by Debled-Rennesson et al. [Segmentation of discrete curves into fuzzy segments. In: 9th IWCIA, Electronic notes in discrete mathematics, vol. 12;...
Isabelle Debled-Rennesson, Fabien Feschet, Jocelyn...
CG
2006
Springer
13 years 7 months ago
Melting and flowing in multiphase environment
This paper presents a method to simulate the melting and flowing phenomena with different materials in multiple phases. In such a multiphase environment, solid objects are melted ...
Ye Zhao, Lujin Wang, Feng Qiu, Arie E. Kaufman, Kl...
JCT
2002
93views more  JCT 2002»
13 years 7 months ago
Coloring Locally Bipartite Graphs on Surfaces
It is proved that there is a function f : N N such that the following holds. Let G be a graph embedded in a surface of Euler genus g with all faces of even size and with edge-wid...
Bojan Mohar, Paul D. Seymour
CG
2007
Springer
13 years 7 months ago
Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback
This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on education is at its best when the students’ experimental feedback loop is very...
Mike Bailey