Sciweavers

CG
2007
Springer

Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback

14 years 14 days ago
Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback
This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on education is at its best when the students’ experimental feedback loop is very fast. glman allows students to create a shader scene description file which not only creates the 3D scene, but creates an interactive user interface to adjust parameters. Our experience in an experimental class taught in Spring 2006 is that glman is flexible enough to demonstrate and experiment with many shader concepts, and creates a fast learning curve for the students.
Mike Bailey
Added 12 Dec 2010
Updated 12 Dec 2010
Type Journal
Year 2007
Where CG
Authors Mike Bailey
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